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dc.contributor.authorGanoni, Ori
dc.contributor.authorMukundan, Ramakrishnan
dc.contributor.authorGreen, Richard
dc.contributor.editorSkala, Václav
dc.date.accessioned2019-05-14T05:14:15Z-
dc.date.available2019-05-14T05:14:15Z-
dc.date.issued2018
dc.identifier.citationWSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 56-63.en
dc.identifier.isbn978-80-86943-41-1
dc.identifier.issn2464-4617
dc.identifier.uriwscg.zcu.cz/WSCG2018/!!_CSRN-2802.pdf
dc.identifier.urihttp://hdl.handle.net/11025/34656
dc.description.abstractThis paper presents different modeling considerations that are important in simulating visually realistic behavior of underwater cables attached to remotely operated vehicles. The proposed methodology has been tested on highly complex models of aquatic environments created using Unreal Engine 4. Current methods and implementations of cable simulations that are widely used in computer graphics are generally suited only to light density mediums such as air. In this paper, we present modifications to the above model required for simulating neutrally buoyant cables in underwater environments. The simulation results presented in this paper successfully demonstrate different behavioral aspects of flexible variable length underwater cables and their variations with respect to modeling parameters using our proposed method.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2018: short communications proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectrobotická simulacecs
dc.subjectROVcs
dc.subjectpodvodní simulacecs
dc.subjectkabelová simulacecs
dc.subjectUnreal Engine 4cs
dc.titleVisually realistic graphical simulation of underwater cableen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedrobot simulationen
dc.subject.translatedROVen
dc.subject.translatedunderwater simulationen
dc.subject.translatedcable simulationen
dc.subject.translatedUnreal Engine 4en
dc.identifier.doihttps://doi.org/10.24132/CSRN.2018.2802.8
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2018: Short Papers Proceedings

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