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DC poleHodnotaJazyk
dc.contributor.authorŠmíd, Josef
dc.contributor.editorHONZÍKOVÁ, Jarmila
dc.contributor.editorSIMBARTL, Petr
dc.date.accessioned2021-06-02T08:53:51Z
dc.date.available2021-06-02T08:53:51Z
dc.date.issued2021
dc.identifier.citationHONZÍKOVÁ, Jarmila a Petr SIMBARTL, eds. Olympiáda techniky Plzeň 2020: Sborník abstraktů z mezinárodní studentské odborné konference: 25.5. 2021 Plzeň. 1. vyd. Plzeň: Západočeská univerzita v Plzni, 2021, s. 64.cs
dc.identifier.isbn978-80-261-0858-0
dc.identifier.urihttp://hdl.handle.net/11025/43610
dc.format1 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherZápadočeská univerzita v Plznics
dc.rights© Západočeská univerzita v Plznics
dc.subjectvirtuální realitacs
dc.subjectVRcs
dc.subjectzákladní školacs
dc.subjectdruhý stupeň základní školycs
dc.subjectvýukacs
dc.titleVirtual reality and its application in secondary educationen
dc.title.alternativeVirtuální realita a jejívyužití na ZŠcs
dc.typeconferenceObjecten
dc.typekonferenční příspěvekcs
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThe aim of this work is to present the virtual reality –the technology itself and how it can be applied in the secondary education to the public. It also proposes a few available Headsets for the schools.The work consists mainly of video presentation of the mentioned themes created for the Technologies Contest Pilsen 2021. The video will stay on the internet and will be available for anyone interested in VR in Education or VR in general.There are many arguments for the usage if VR in secondary Education. The teacher has complete control over the environment so there are less distractions and students can focus more easily on the task at hand. Working in VR is highly creative and employs cognitive and psychomotor abilities and is the highest level of gamification of education, based on the ideas of John Amos Comenius. Lastly it’s also very intuitive with low learning curve and helps develop the digital literacy of the students.To conclude, the VR is not as prevalentat schools as for example 3D printing, but it has a potential to follow the success of 3D printing and get implemented to more and more Schools thanks to the financial support of EU and Czech Republic aimed to upgrade the specialised classrooms to help students find a place in the labour market.en
dc.subject.translatedvirtual realityen
dc.subject.translatedVRen
dc.subject.translatedsecondary educationen
dc.subject.translatedelementary schoolen
dc.subject.translatedteachingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Olympiáda techniky Plzeň 2021
Olympiáda techniky Plzeň 2021

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