Název: Featured based CAVE software factory
Autoři: Lebiedz, Jacek
Wiszniewski, Bogdan
Citace zdrojového dokumentu: WSCG 2022: full papers proceedings: 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 217-226.
Datum vydání: 2022
Nakladatel: Václav Skala - UNION Agency
Typ dokumentu: conferenceObject
URI: http://hdl.handle.net/11025/49597
ISBN: 978-80-86943-33-6
ISSN: 2464-4617
Klíčová slova: portfolio produktů CAVE;strom funkcí VR;softwarová produktová řada
Klíčová slova v dalším jazyce: CAVE product portfolio;VR feature tree;software product line
Abstrakt v dalším jazyce: In the paper we convey the lessons learned along the path we have gone through several years since establishing a room-sized CAVE installation at our university, from craft manufacturing and ad-hoc software reuse of VR soft- ware products to the robust feature driven software product line (SPL) implementing the Product Line Engineering (PLE) factory paradigm. With that we can serve all our departments and other entities from the region by rapidly instantiating different VR products based on a standard set of core assets and driven by a set of common features of VR applications destined to be deployed in the same target CAVE system – with the minimal budget and time to market requirements. A comprehensive survey of the most representative CAVE applications created in Gdansk Tech Immersive 3D Visualization Lab (I3DVL) according to PLE paradigm presented in the paper provides evi- dence supporting this claim.
Práva: © Václav Skala - UNION Agency
Vyskytuje se v kolekcích:WSCG 2022: Full Papers Proceedings

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