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dc.contributor.authorAlbin, Stéphane
dc.contributor.authorPéroche, Bernard
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-09-05T08:17:12Z
dc.date.available2013-09-05T08:17:12Z
dc.date.issued2003
dc.identifier.citationWSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 1-8.en
dc.identifier.isbn80-903100-1-X
dc.identifier.urihttp://wscg.zcu.cz/wscg2003/Papers_2003/I89.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6157
dc.description.abstractThis paper deals with light sources in computer graphics. Different kinds of light sources and different types of solutions generally used are first described. Then, a new solution for directionally dependent light sources based on No\'e and P\'eroche's model\cite{Noe00-HRBLS*} is proposed to avoid drawbacks of bilinear interpolation. The use of singular integrals with locally supported functions allows a fast and accurate reconstruction of goniometric diagrams. Application to point light sources is finally compared with some experimental results.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG ’2003: Short papersen
dc.rights© UNION Agencycs
dc.subjectsvětelný zdrojcs
dc.subjectfotometriecs
dc.subjectvykreslovánícs
dc.subjectglobální osvětlenícs
dc.titleDirectionally dependent light sourcesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedlight sourceen
dc.subject.translatedphotometryen
dc.subject.translatedrenderingen
dc.subject.translatedglobal illuminationen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2003: Short papers

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