Title: Distributed VFX Architecture for SPH Simulation
Authors: Morgenroth, Dieter
Weiskopf, Daniel
Eberhardt, Bernhard
Citation: Journal of WSCG. 2013, vol. 21, no. 3, p. 163-172.
Issue Date: 2013
Publisher: Václav Skala - Union Agency
Document type: článek
article
URI: http://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf
http://hdl.handle.net/11025/6986
ISSN: 1213–6972 (Hardcopy)
1213–6980 (CD-ROM)
1213–6964 (on-line)
Keywords: numerická hydrodynamika;VFX potrubí;přímé vykreslování paprsku;implicitní plochy
Keywords in different language: smoothed particle hydrodynamics;VFX pipeline;direct ray tracing;implicit surfaces
Abstract: We propose an approach to simulating and rendering physically based fluid effects in a VFX production environment using a client/server architecture that is practical for distributed simulation resources and that can be seamlessly integrated into commercial 3D animation packages. The fluid simulation implements smoothed particle hydrodynamics (SPH). We extend the concept of surface particles by introducing blind particles that facilitate efficient direct raytracing of isosurfaces. We evaluate the performance of our approach with local simulation on CPUs and GPUs and distributed GPU simulation. We demonstrate the integration into the animation package 3ds Max and the VRay raytracer. The usability of the VFX production pipeline is assessed by a user study with VFX professionals and animation experts.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 21, Number 3 (2013)

Files in This Item:
File Description SizeFormat 
Morgenroth.pdfPlný text1,39 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6986

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.