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DC poleHodnotaJazyk
dc.contributor.authorCosta, Vasco
dc.contributor.authorPereira, João M.
dc.contributor.authorJorge, Joaquim A.
dc.contributor.editorOliviera, Manuel M.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-03T11:38:07Z-
dc.date.available2014-02-03T11:38:07Z-
dc.date.issued2013
dc.identifier.citationWSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 10-18.en
dc.identifier.isbn978-80-86943-74-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6991
dc.description.abstractWe present a novel and expedite way to compress triangles meshes, fans and strips for ray-tracing on a GPU. Our approach improves on the state of the art by allowing the lossless compression of all connectivity information without changing the mesh configuration, while using linear time and space with the number of primitives. Furthermore, the algorithm can be run on a stream processor and any compressed primitive can be indexed in constant time, thus allowing fast random-access to geometry data to support ray-tracing on a GPU. Furthermore, both triangle and quad meshes compress particularly well, as do many type-specialized mesh structures where all primitives have an equal number of vertexes. Our results show that the compression algorithm allows storing and ray-tracing meshes with tens of millions of triangles on commodity GPUs with only 1GB of memory.en
dc.format9 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectsledování paprskucs
dc.subjectkomprese mřížkycs
dc.subjecttrojúhelníkové mřížkycs
dc.titleFast Compression of Meshes for GPU Ray-Tracingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedray tracingen
dc.subject.translatedmesh compressionen
dc.subject.translatedtriangle meshesen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG 2013: Full Papers Proceedings

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