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DC poleHodnotaJazyk
dc.contributor.authorOyarzun, D.
dc.contributor.authorOrtiz, A.
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-01-22T12:47:45Z-
dc.date.available2013-01-22T12:47:45Z-
dc.date.issued2005
dc.identifier.citationWSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 47-48.en
dc.identifier.isbn80-903100-8-7
dc.identifier.urihttp://wscg.zcu.cz/WSCG2005/Papers_2005/Poster/!WSCG2005_Poster_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/905
dc.description.abstractThe widespread use of electronic devices in the daily tasks has motivated the research in user interfaces. The conversational user interfaces using virtual characters are starting to be widely used in order to improve the human-computer communication, due to the illusion of having a conversation with a real human. Our approach is based on having an avatar as the main interaction element in the virtual environment. Thanks to the virtual characters we can “connect” all the components in the system, such as user, VE and avatars, and having a high level of interaction. In one hand, the user can interact with the avatar and with the environment. In the other hand, the avatars can interact with the user or behave in an autonomous mode, interacting between them. Having this kind of interaction implies the development of animation techniques, path finding, collision detection, human behaviours, etc. The techniques implemented for achieving the different levels of interaction are also explained in this paper.en
dc.format2 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2005: Postersen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectuživatelská rozhranícs
dc.subjectanimační technikycs
dc.subjectvirtuální postavycs
dc.subjectdetekce kolizícs
dc.titleDifferent levels of interaction in a virtual environmenten
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translateduser interfacesen
dc.subject.translatedanimation techniquesen
dc.subject.translatedvirtual charactersen
dc.subject.translatedcollision detectionen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2005: Posters

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