Title: A fast algorithm for delaunay based surface reconstruction
Authors: Gao, Shan
Lu, Han-Qing
Citation: WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 45-48.
Issue Date: 2003
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/C83.pdf
http://hdl.handle.net/11025/1027
ISBN: 80-903100-2-8
Keywords: rekonstrukce povrchu;Delaunayova triangulace;geometrické modelování
Keywords in different language: surface reconstruction;Delaunay triangulation;geometric modelling
Abstract: Advanced 3D scanning technologies enable us to obtain dense and accurate surface sample point sets. From sufficiently dense sample point set, Crust algorithm, which is based on Voronoi diagram and its dual Delaunay triangulation, can reconstruct a triangle mesh that is topologically valid and convergent to the original surface. However, the algorithm is restricted in the practical application because of its long running time. Based on the fact that we do not need dense sample in featureless area for successful reconstruction, we propose a nonuniformly sampling method to resample the input data set according to the local feature size before reconstruction. In this way, we increase the speed of reconstruction without losing the details we need.
Rights: © UNION Agency
Appears in Collections:WSCG '2003: Posters

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