Title: Joining Meshes with a Local Approximation and a Wavelet Transform
Authors: Phan, Anh-Cang
Raffin, Romain
Daniel, Marc
Citation: WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 29-38.
Issue Date: 2013
Publisher: Václav Skala - UNION Agency
Document type: conferenceObject
konferenční příspěvek
URI: http://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
http://hdl.handle.net/11025/10592
ISBN: 978-80-86943-74-9
Keywords: 3D objekty;grafické modelování;mřížky;lokální aproximace;vlnková transformace
Keywords in different language: 3D objects;graphic modelling;meshes;local approximation;wavelet transform
Abstract: Constructing a smooth surface of a 3D object is an important problem in many graphics applications. Subdivision methods permit to pass easily from a discrete mesh to a continuous surface. A generic problem arising from subdividing two meshes initially connected along a common boundary is the occurrence of cracks or holes between them. Therefore, we propose a new method for joining two meshes with different resolutions using a tangent plane local approximation and a Lifted B-spline wavelet transform. This method generates a connecting mesh where continuity is controlled from one boundary to the other. This guarantees that the discrete continuity between these mesh areas is preserved and the connecting mesh can change gradually in resolution between coarse and fine areas.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2013: Full Papers Proceedings

Files in This Item:
File Description SizeFormat 
Phan.pdfPlný text1,83 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/10592

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.