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dc.contributor.authorAlcon, Javier
dc.contributor.authorTravieso, David
dc.contributor.authorLarboulette, Caroline
dc.contributor.editorOliviera, Manuel M.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-04T08:17:45Z
dc.date.available2014-02-04T08:17:45Z
dc.date.issued2013
dc.identifier.citationWSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 95-103.en
dc.identifier.isbn978-80-86943-74-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10599
dc.description.abstractWhen creating a real-time character animation (e.g. for video games), fine grain details such as cloth wrinkles are very often omitted due to the limitation of available resources. However, we believe that they are crucial to increase realism, hence user immersion. In this paper, we present a perceptual study of dynamic wrinkles on clothes to show that they indeed have an important impact on realism. The models, animations and textures we used are game realistic and the wrinkling algorithm is fast enough to be used in a game. We have found that parameters influencing the perception of dynamic wrinkles include movement type and speed, viewing angle, and texture colors. Our results should be useful for animators or game designers to help them add wrinkles only where they are necessary, and activate them only when they have an impact on realism.en
dc.format9 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectreal-time animacecs
dc.subjectanimace postavcs
dc.subjectzáhybycs
dc.titleInfluence of Dynamic Wrinkles on the Perceived Realism of Real-Time Character Animationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedreal-time animationen
dc.subject.translatedcharacter animationen
dc.subject.translatedwrinklesen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Appears in Collections:WSCG 2013: Full Papers Proceedings

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