Title: Influence of Dynamic Wrinkles on the Perceived Realism of Real-Time Character Animation
Authors: Alcon, Javier
Travieso, David
Larboulette, Caroline
Citation: WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 95-103.
Issue Date: 2013
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
http://hdl.handle.net/11025/10599
ISBN: 978-80-86943-74-9
Keywords: real-time animace;animace postav;záhyby
Keywords in different language: real-time animation;character animation;wrinkles
Abstract: When creating a real-time character animation (e.g. for video games), fine grain details such as cloth wrinkles are very often omitted due to the limitation of available resources. However, we believe that they are crucial to increase realism, hence user immersion. In this paper, we present a perceptual study of dynamic wrinkles on clothes to show that they indeed have an important impact on realism. The models, animations and textures we used are game realistic and the wrinkling algorithm is fast enough to be used in a game. We have found that parameters influencing the perception of dynamic wrinkles include movement type and speed, viewing angle, and texture colors. Our results should be useful for animators or game designers to help them add wrinkles only where they are necessary, and activate them only when they have an impact on realism.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2013: Full Papers Proceedings

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