Název: Coherent and Exact PolygontoPolygon Visibility
Autoři: Mora, F.
Aveneau, L.
Mériaux, M.
Citace zdrojového dokumentu: WSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 87-94.
Datum vydání: 2005
Nakladatel: UNION Agency
Typ dokumentu: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2005/Papers_2005/Full/!WSCG2005_Full_Proceedings_Final.pdf
http://hdl.handle.net/11025/10956
ISBN: 80-903100-7-9
Klíčová slova: viditelnost;vektorové modelování geometrických objektů;Pluckerův prostor
Klíčová slova v dalším jazyce: visibility;constructive solid geometry;Plücker space
Abstrakt: Visibility computation is a classical problem in computer graphics. A wide variety of algorithms provides solutions with a different accuracy. However, the four dimensional nature of the 3D visibility has prevented for a long time from leading to exact frompolygon visibility algorithms. Recently, the two first tractable solutions were presented by Nirenstein, then Bittner. Their works give the opportunity to design exact visibility tools for applications that require a high level of accuracy. This paper presents an approach that takes advantage of both Nirenstein and Bittner methods. On the one hand, it relies on an optimisation of Nirenstein’s algorithm that increases the visibility information coherence and the computation robustness. On the other hand, it provides an exact visibility data structure as Bittner does, but also suited for nonoriented polygontopolygon visibility queries.
Práva: © UNION Agency
Vyskytuje se v kolekcích:WSCG '2005: Full Papers

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