Title: A Hybrid Ambient Occlusion Technique for Dynamic Scenes
Authors: Knuth, Martin
Kohlhammer, Jörn
Citation: WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 1-8.
Issue Date: 2009
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip
http://hdl.handle.net/11025/11076
ISBN: 978-80-86943-94-7
Keywords: stínové algoritmy;programování grafických procesorů;ambientní okluze
Keywords in different language: shadow algorithms;graphic processing units programming;ambient occlusion
Abstract: In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Our goal is to perform the necessary calculations with real-time or interactive frame rates. The main idea is to split up the self shadowing process into a global and a local part. This separation allows us to choose combinations of completely independent algorithmic approaches. The global part calculates the self shadowing information of the entire scene. Since it has to process the whole scene, it has a high computational cost; however, a coarse approximation can be created in a short time. In contrast the process for the local part deals with fine details, which have local impact on the scene. It only processes a relevant subset of the scene. Finally we present results based on an implementation using a GPU based self shadowing approximation combined with screen space ambient occlusion for solving the local part
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2009: Communication Papers Proceedings

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