Title: | A Roller: Fast Sampling-Based Texture Synthesis Algorithm |
Authors: | Haindl, Michal Hatka, Martin |
Citation: | WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 93-96. |
Issue Date: | 2005 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf http://hdl.handle.net/11025/11218 |
ISBN: | 80-903100-9-5 |
Keywords: | model virtuální reality;syntéza textur |
Keywords in different language: | virtual reality model;texture synthesis |
Abstract: | This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast due to separation of the analytical step of the algorithm from the texture synthesis part, universal, and easily implementable in a graphical hardware for purpose of real-time colour texture rendering. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2005: Short Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Haindl.pdf | Plný text | 783,52 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11218
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