Title: Nailing and Pinning: Adding Constraints to Inverse Kinematics
Authors: Greeff, Mardé
Haber, Jörg
Seidel, Hans-Peter
Citation: WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 125-128.
Issue Date: 2005
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
http://hdl.handle.net/11025/11239
ISBN: 80-903100-9-5
Keywords: animace;inverzní kinematika;lidská kostra;kloub
Keywords in different language: animation;inverse kinematics;human skeleton;joint
Abstract: Inverse kinematics is commonly applied to compute the resulting movement of an avatar for a prescribed target pose. The motion path computed by inverse kinematics, however, often differs from the expected or desired result due to an underconstrained parameter space of the degrees-offreedom of all joints. In such cases, it is necessary to introduce additional constraints, for instance by locking a joint's position and / or rotation. We present a method to fix a joint in terms of position and explain how to incorporate these constraints into the inverse kinematics solution.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2005: Short Papers

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