Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Meister, Marco | |
dc.contributor.author | Wüthirch, Charles A. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-05-27T10:17:50Z | |
dc.date.available | 2014-05-27T10:17:50Z | |
dc.date.issued | 2001 | |
dc.identifier.citation | WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 49-56 | en |
dc.identifier.isbn | 80-7082-713-0 | |
dc.identifier.issn | 1213-6972 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2001/Papers_2001/R297.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/11250 | |
dc.description.abstract | This paper addresses communication problems in a distributed virtual reality system. The paper presents VOODIE, a system that provides a framework for distributed virtual environments and overcomes the communication load problems by computing as much as possible at the user end. It then concentrates on the communication load generated by a shared virtual world in a general purpose network and proves that the use of intelligent objects can reduce communication in a distributed system to a minimum. It also measures the effect of end user interaction on the network load. | en |
dc.format | 6 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | University of West Bohemia | en |
dc.relation.ispartofseries | WSCG '2001: Conference proceedings | en |
dc.rights | © University of West Bohemia | en |
dc.subject | distribuovaná virtuální prostředí | cs |
dc.subject | distribuované systémy | cs |
dc.subject | simulace založená na interakci | cs |
dc.subject | chování objektů | cs |
dc.subject | aktivní objekty | cs |
dc.title | On Synchronized Simulation in a Distributed Virtual Environment | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | distributed virtual environments | en |
dc.subject.translated | distributed systems | en |
dc.subject.translated | interaction base simulation | en |
dc.subject.translated | object behavior | en |
dc.subject.translated | active objects | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2001: Conference proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Meister.pdf | Plný text | 234,81 kB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/11250
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