Title: | Memory Saving Technique for Space Subdivision Technique |
Authors: | Skala, Václav |
Citation: | Machine Graphics and Vision. 1993, vol. 2, no. 3, p. 237-250. |
Issue Date: | 1993 |
Document type: | článek article |
URI: | http://hdl.handle.net/11025/11834 |
ISSN: | 1230-0535 |
Keywords: | sledování paprsku;zrychlení;struktura dat;vykreslování;počítačová grafika;složitost algoritmů |
Keywords in different language: | ray tracing;acceleration;data structure;rendering;computer graphics;algorithm complexity |
Abstract: | The ray tracing technique is very often used for image synthesis because it gives the possibility to render specular objects. Many techniques have been developed for ray tracing acceleration, more or less sofisticated which, are generally speaking, not easy to implement. A simple method how to speed up primary and secondary ray tracing has been developed. The suggested method based on space subdivision method (not necessarily uniform) is convenient for scenes that consist of many small objects, resp. facets (for experiments only triangles can be used). |
Appears in Collections: | Články / Articles (KIV) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Skala_1993_Memory_Saving-MGV.pdf | Plný text | 5,17 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11834
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.