Title: | A caching approach to real-time procedural generation of cities from GIS data |
Authors: | Cullen, Brian O’Sullivan, Carol |
Citation: | Journal of WSCG. 2011, vol. 19, no. 1-3, p. 119-126. |
Issue Date: | 2011 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/WSCG2011/!_2011_J_WSCG_1-3.pdf http://hdl.handle.net/11025/1237 |
ISSN: | 1213–6972 (hardcopy) 1213–6980 (CD-ROM) 1213–6964 (on-line) |
Keywords: | procedurální modelování;městské prostředí;geografická data;real-time vykreslování |
Keywords in different language: | procedural modeling;urban environment;geographical data;real-time rendering |
Abstract: | This paper presents a method for real-time generation of detailed procedural cities. Buildings are generated as needed from real GIS data, using modern techniques that can generate realistic content and without having a huge impact on the rendering system. The system uses a client-server approach allowing multiple clients to generate any part of the city the user wishes without requiring the full data-set, or any pre-generated models. The paper introduces the use of object oriented shape grammars to reduce redundant code and presents a parallel cache to allow real-time generation of detailed cities. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Number 1-3 (2011) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Cullen.pdf | 6,4 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/1237
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