Title: Real-time plane-sweep with local strategy
Authors: Nozick, Vincent
Michelin, Silvain
Arquès, Didier
Citation: Journal of WSCG. 2006, vol. 14, no. 1-3, p. 121-128.
Issue Date: 2006
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
http://hdl.handle.net/11025/1355
ISBN: 80-86943-09-7
ISSN: 1213-6972 (hardcopy)
1213-6964 (online)
1213-6980 (CD-ROM)
Keywords: vykreslování;plane-sweep algoritmus;fragment shadery
Keywords in different language: rendering;plane-sweep algorithm;fragment shaders
Abstract: Recent research in computer vision has made significant progress in the reconstruction of depth information from two-dimensional images. A new challenge is to extend these techniques to video images. Given a small set of calibrated video cameras, our goal is to render on-line dynamic scenes in real-time from new viewpoints. This paper presents an image-based rendering system using photogrametric constraints without any knowledge of the geometry of the scene. Our approach follows a plane-sweep algorithm extended by a local dynamic scoring that handles occlusions. In addition, we present an optimization of our method for stereoscopic rendering which computes the second image at low cost. Our method achieves real-time framerate on consumer graphic hardware thanks to fragment shaders.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Number 1-3 (2006)

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