Title: A Z-Buffer CSG Rendering Algorithm for Convex Objects
Authors: Nigel, Stewart
Geoff, Leach
Sabu, John
Citation: WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 369-372.
Issue Date: 2000
Publisher: University of West Bohemia
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2000/Papers_2000/R41.pdf
http://hdl.handle.net/11025/15478
ISBN: 80-7082-612-6
Keywords: vykreslovací algoritmy;vektorové modelování geometrických objektů;OpenGL;numericky řízená verifikace
Keywords in different language: rendering algorithms;constructive solid geometry;OpenGL;numerically controlled verification
Abstract: A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects in a specific sequence. The algorithm has been implemented on OpenGL PC graphics hardware, as well as SGI workstations. Advantages of the algorithm include simpler implementation, closer affinity to hardware capabilities and comparable performance to other image-space CSG algorithms. The new algorithm is described, and compared to previous algorithms, experimentally and theoretically. Some graphics hardware issues related to image-space CSG performance are also discussed.
Rights: © University of West Bohemia
Appears in Collections:WSCG '2000: Conference proceeding

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