Title: Co-operative and concurrent blending motion generators
Authors: Bonnafous, Vincent
Menou, Eric
Jessel, Jean-Pierre
Caubet, René
Citation: Journal of WSCG. 2001, vol. 9, no. 1-3.
Issue Date: 2001
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://hdl.handle.net/11025/15741
http://wscg.zcu.cz/wscg2001/WSCG2001_Program.htm
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: animace postav;kloubová neohebná tělesa;pohyb generátorů;kinematika;dynamika
Keywords in different language: character animation;articulated rigid bodies;motion generators;kinematics;dynamics
Abstract in different language: In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several motion generators on the same character at the same time. Despite the numerous studies done, animating characters or complex objects in a virtual world remains a difficult problem. In fact, the complexity of the data used to represent the characters (often articulated rigid bodies) makes their control by an animator difficult and using only one technique to generate motion tends to limit the quality of the animation. The solution will probably be provided by the co-operative or concurrency use of several motion control methods.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 9, number 1-3 (2001)

Files in This Item:
File Description SizeFormat 
R240.pdfPlný text156,64 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/15741

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.