|Title:||Fundamental algorithms for projective voxelization|
|Authors:||Jegathese, Reginald C.|
Prakash, Edmond C.
|Citation:||Journal of WSCG. 1998, vol. 6, no. 1-3, p. 503-509.|
|Publisher:||Václav Skala - UNION Agency|
|Keywords in different language:||volume graphics;voxelization;CAD/CAM|
|Abstract in different language:||We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set of voxels rather than a collection of surfaces. Interpretation with voxel-based representations is an intuitive paradigm, which has been shown to be theoretically sound and possesses enormous computational advantages over modeling with surface-based representations of 3D objects. However, there is no efficient algorithm for volume modeling of graphics primitives. In this paper, we attempt to bridge the gap by an efficient projective voxelization technique suitable for all existing 3D graphics primitives.|
|Rights:||© Václav Skala - UNION Agency|
|Appears in Collections:||Volume 6, number 1-3 (1998)|
Please use this identifier to cite or link to this item:
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.