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dc.contributor.authorFellner, Dieter
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-25T11:28:39Z
dc.date.available2015-09-25T11:28:39Z
dc.date.issued1996
dc.identifier.citationJournal of WSCG. 1996, vol. 4, no. 1-2, p. 420.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1996/wscg96.htm#abs
dc.identifier.urihttp://hdl.handle.net/11025/15980
dc.format1 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectgrafický designcs
dc.subjectmodelovánícs
dc.subjectvykreslovánícs
dc.titleDesign of a graphics architecture bridging the gap between modeling and renderingen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translated3D graphics had - and still has - not yet become a mainstream technology for everyday application and user interface development. The major reason being that software libraries available did not provide a programming model appropriate for widespread use by developers who are not necessarily experts in 3D graphics programming.en
dc.subject.translatedgraphic designen
dc.subject.translatedmodellingen
dc.subject.translatedrenderingen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 4, number 1-2 (1996)

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