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dc.contributor.authorDevine, Scott
dc.contributor.authorNicholson, Chris
dc.contributor.authorRafferty, Karen
dc.contributor.authorHerdman, Chris
dc.contributor.editorSkala, Václav
dc.date.accessioned2018-05-21T09:12:17Z-
dc.date.available2018-05-21T09:12:17Z-
dc.date.issued2017
dc.identifier.citationWSCG '2017: short communications proceedings: The 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 29 - June 2 2017, p. 167-174.en
dc.identifier.isbn978-80-86943-45-9
dc.identifier.issn2464-4617
dc.identifier.uriwscg.zcu.cz/WSCG2017/!!_CSRN-2702.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29748
dc.description.abstractThis study improves the ergonomics of using the Leap Motion hand tracking device with an Oculus Rift. The improvements were realised through the use of a 3D printed mount that angled the Leap Motion down by 30 degrees. This allowed for users to interact with a virtual environment in which their arms may be held in a biomechanically less stressful location, rather than up and in front of their face. To validate the configuration, 15 participants completed a specially designed task which involved pressing virtual buttons in a given location. The button pressing task was performed in three configurations that compared the angled mount against the standard forward facing mount. Results indicate that the angled mount eliminates tracking loses, whilst producing comparable accuracy against the control condition and allowing the participant to interact in a more natural arm posture.en
dc.format8 s.
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2017: short communications proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectHCIcs
dc.subjectvirtuální realitacs
dc.subjectruční sledovánícs
dc.subjectskokový pohybcs
dc.subjectbrýle pro virtuální realitucs
dc.titleImproving the ergonomics of hand tracking inputs to VR HMD’sen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedHCIen
dc.subject.translatedvirtual realityen
dc.subject.translatedhand trackingen
dc.subject.translatedleap motionen
dc.subject.translatedoculus riften
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2017: Short Papers Proceedings

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