Title: Improving the ergonomics of hand tracking inputs to VR HMD’s
Authors: Devine, Scott
Nicholson, Chris
Rafferty, Karen
Herdman, Chris
Citation: WSCG '2017: short communications proceedings: The 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 29 - June 2 2017, p. 167-174.
Issue Date: 2017
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: wscg.zcu.cz/WSCG2017/!!_CSRN-2702.pdf
http://hdl.handle.net/11025/29748
ISBN: 978-80-86943-45-9
ISSN: 2464-4617
Keywords: HCI;virtuální realita;ruční sledování;skokový pohyb;brýle pro virtuální realitu
Keywords in different language: HCI;virtual reality;hand tracking;leap motion;oculus rift
Abstract: This study improves the ergonomics of using the Leap Motion hand tracking device with an Oculus Rift. The improvements were realised through the use of a 3D printed mount that angled the Leap Motion down by 30 degrees. This allowed for users to interact with a virtual environment in which their arms may be held in a biomechanically less stressful location, rather than up and in front of their face. To validate the configuration, 15 participants completed a specially designed task which involved pressing virtual buttons in a given location. The button pressing task was performed in three configurations that compared the angled mount against the standard forward facing mount. Results indicate that the angled mount eliminates tracking loses, whilst producing comparable accuracy against the control condition and allowing the participant to interact in a more natural arm posture.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2017: Short Papers Proceedings

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