Title: | The French revolution via gamification |
Other Titles: | Francouzská revoluce prostřednictvím gamifikace |
Authors: | Ludvík, Roman |
Citation: | HONZÍKOVÁ, Jarmila a Jan KROTKÝ, eds. Olympiáda techniky Plzeň 2022: Sborník abstraktů z mezinárodní studentské odborné konference: 24. 5. 2022 Plzeň. 1. vyd. Plzeň: Západočeská univerzita v Plzni, 2022, s. 33. |
Issue Date: | 2022 |
Publisher: | Západočeská univerzita v Plzni |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://olympiadatechniky.cz/wp-content/uploads/2022/05/ot2022-abstracts.pdf http://hdl.handle.net/11025/47741 |
ISBN: | 978-80-261-1091-0 |
Keywords: | gamifikace;vzdělávací aplikace;didaktický prostředek |
Keywords in different language: | gamification;educational application;didactic tool |
Abstract in different language: | The paper deals with the issue of gamification elements in primary education. Readers are introduced withGoalbook, ClassDojo and Classcraft, applicationswhich increase motivation through game mechanisms and principles and also offer alternative tools forclass agenda. It also includes the introduction of its own educational application, which in playful way allows to experience the Great French Revolution from the perspective of historical characters |
Rights: | © Západočeská univerzita v Plzni |
Appears in Collections: | Olympiáda techniky Plzeň 2022 Olympiáda techniky Plzeň 2022 |
Files in This Item:
File | Description | Size | Format | |
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uvod_tiraz.pdf | Plný text | 346,47 kB | Adobe PDF | View/Open |
ot2022-abstracts-33.pdf | Plný text | 172,83 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/47741
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