Title: | Real-time CPU-based View Synthesis for Omnidirectional Video |
Authors: | Stankowski, Jakub Dziembowski, Adrian |
Citation: | WSCG 2022: full papers proceedings: 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 241-247. |
Issue Date: | 2022 |
Publisher: | Václav Skala - UNION Agency |
Document type: | conferenceObject |
URI: | http://hdl.handle.net/11025/49600 |
ISBN: | 978-80-86943-33-6 |
ISSN: | 2464-4617 |
Keywords: | syntéza virtuálního pohledu;všesměrové video;pohlcující video systémy;zpracování videa v reálném čase |
Keywords in different language: | virtual view synthesis;omnidirectional video;immersive video systems;real-time video processing |
Abstract in different language: | In this paper, the authors describe the real-time CPU-based implementation of the virtual view synthesis algorithm for high-resolution omnidirectional content. The proposed method allows a user of the immersive video virtually navigating within the scene captured by a multiview system comprised of 360-degree or 180-degree cameras. The proposed method does not require using powerful graphic cards as other state-of-the-art real-time synthesis methods. Instead, the emerge of consumer-grade multithreaded CPUs and CPU-based virtual view synthesis, allows further development of cheap, consumer immersive video systems. The proposed method was compared with the state-of-the-art view synthesis algorithm – RVS, both in terms of quality of synthesized views and computational time required for the synthesis, presenting the usefulness of the proposed method. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2022: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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D07-full.pdf | Plný text | 2,05 MB | Adobe PDF | View/Open |
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http://hdl.handle.net/11025/49600
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