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DC poleHodnotaJazyk
dc.contributor.authorSemwal, Sudhanshu Kumar
dc.contributor.editorSkala, Václav
dc.date.accessioned2023-10-15T12:49:22Z
dc.date.available2023-10-15T12:49:22Z
dc.date.issued2023
dc.identifier.citationWSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 3-10.en
dc.identifier.isbn978-80-86943-32-9
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD/DVD)
dc.identifier.urihttp://hdl.handle.net/11025/54393
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectsledování paprskůcs
dc.subjecttechnika rozsahu krájenícs
dc.subjectřízené bezpečné zónycs
dc.subjectmetoda indexování aktivního prostorucs
dc.subjectARcs
dc.titleRaytracing Renaissance: An elegant framework for modeling light at Multiple Scalesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedRay tracing remains of interest to Computer Graphics community with its elegant framing of how light interacts with virtual 3D objects, being able to easily support multiple light sources during rendering and using sampling of estimates of intensity values at multiple surfaces in a recursive manner using light as ray. Ray tracing can also provide a simple framework of merging synthetic and real cameras. Recent trends to provide implementations at the chip-level means raytracing’s constant quest of realism would propel its usage in real-time applications. AR/VR, Animations, 3DGames Industry, 3D-large scale simulations, and future social computing platforms are just a few examples of possible major impact. Raytracing is also appealing to HCI community because raytracing extends well along the 3D-space and time, seamlessly blending both synthetic and real cameras at multiple scales to support storytelling. This presentation will include a few milestones from my work such as the Slicing Extent technique and Directed Safe Zones. Our recent applications of applying Scan&Track with machine learning techniques creating novel synthetic views, which could also provide a future doorway to handle dynamic scenes with more compute power as needed, will also be presented. It is once again renaissance for ray tracing which for last 50+ years has remained the most elegant technique for modeling light phenomena in virtual worlds at whatever scale compute power could support.en
dc.subject.translatedray tracingen
dc.subject.translatedslicing extent techniqueen
dc.subject.translateddirected safe zonesen
dc.subject.translatedactive space indexing methoden
dc.subject.translatedARen
dc.identifier.doihttps://www.doi.org/10.24132/CSRN.3301.2
dc.type.statusPeer-revieweden
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