Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Stankowski, Jakub | |
dc.contributor.author | Dziembowski, Adrian | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2023-10-17T17:04:39Z | |
dc.date.available | 2023-10-17T17:04:39Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | WSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 277-283. | en |
dc.identifier.isbn | 978-80-86943-32-9 | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.issn | 2464–4625 (CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/54434 | |
dc.description.sponsorship | This work was supported by the Ministry of Education and Science of Republic of Poland. | en |
dc.format | 7 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | syntéza virtuálního pohledu | cs |
dc.subject | pohlcující video systém | cs |
dc.subject | zpracování videa v reálném čase | cs |
dc.title | Massively Parallel CPU-based Virtual View Synthesis with Atomic Z-test | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | In this paper we deal with the problem of real-time virtual view synthesis, which is crucial in practical immersive video systems. The majority of existing real-time view synthesizers described in literature require using dedicated hardware. In the proposed approach, the view synthesis algorithm is implemented on a CPU increasing its usability for users equipped with consumer devices such as personal computers or laptops. The novelty of the proposed algorithm is based on the atomic z-test function, which allows for parallelization of the depth reprojection step, what was not possible in previous works. The proposal was evaluated on a test set containing miscellaneous perspective and omnidirectional sequences, both in terms of quality and computational time. The results were compared to the state-of-the-art view synthesis algorithm – RVS. | en |
dc.subject.translated | virtual view synthesis | en |
dc.subject.translated | immersive video system | en |
dc.subject.translated | real-time video processing | en |
dc.identifier.doi | https://www.doi.org/10.24132/CSRN.3301.32 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2023: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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G17-full.pdf | Plný text | 2,42 MB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/54434
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