Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorKacerik, Martin
dc.contributor.authorBittner, Jiří
dc.contributor.editorSkala, Václav
dc.date.accessioned2023-10-18T16:02:10Z
dc.date.available2023-10-18T16:02:10Z
dc.date.issued2023
dc.identifier.citationWSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 361-367.en
dc.identifier.isbn978-80-86943-32-9
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD/DVD)
dc.identifier.urihttp://hdl.handle.net/11025/54444
dc.description.sponsorshipThis research was supported by the Grant Agency of the Czech Technical University in Prague, grant No. SGS22/173/OHK3/3T/13 and the Research Center for Informatics No. CZ.02.1.01/0.0/0.0/16_019/0000765en
dc.format7 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectsledování paprsků v reálném časecs
dc.subjecturychlovací strukturycs
dc.subjectohraničující hierarchie svazkůcs
dc.titleOn Importance of Scene Structure for Hardware-Accelerated Ray Tracingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedRay tracing is typically accelerated by organizing the scene geometry into an acceleration data structure. Hardware accelerated ray tracing, available through modern graphics APIs, exposes an interface to the acceleration structure (AS) builder that constructs it given the input scene geometry. However, this process is opaque, with limited knowledge and control over the internal algorithm. Additional control is available through the layout of the AS builder input data, the geometry of the scene structured in a user-defined way. In this work, we evaluate the impact of a different scene structuring on the run time performance of the ray-triangle intersections in the context of hardware-accelerated ray tracing. We discuss the possible causes of significantly different outcomes (up to 1.4 times) for the same scene and identify a potential to reduce the cost by automatic input structure optimization.en
dc.subject.translatedreal-time ray tracingen
dc.subject.translatedacceleration structuresen
dc.subject.translatedbounding volume hierarchiesen
dc.identifier.doihttps://www.doi.org/10.24132/CSRN.3301.60
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2023: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
G29-full.pdfPlný text2,32 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/54444

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.