Title: PLOD: Point cloud level of detail for polygon mesh
PLOD: Point cloud level of detail for polygon mesh
Authors: Konks, Eric
Shcherbakov, Alexandr
Citation: WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 129-136.
Issue Date: 2024
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://hdl.handle.net/11025/57385
ISSN: 2464–4625 (online)
2464–4617 (print)
Keywords: bodové mračno;úroveň detailu;podvodník;bodové vykreslování;optimalizace
Keywords in different language: point cloud;level of detail;impostor;point based rendering;optimization
Abstract in different language: Rendering high-polygonal models from distant perspectives has certain performance issues related to high density of subpixel triangles, which can be solved by levels of detail, a classical optimization method. Since a mesh occupies a small area on the screen, an alternative representation of the geometry in the form of a point cloud can replace the original geometry with little or no change to the image, and allowing for significant performance improvements due to the smaller number of primitives rendered. This paper presents a method for automatically generating a point cloud from a polygonal mesh with nested levels of detail. It also considers a method for rendering cloud with dynamically varying cloud density in real time based on view frustum and distance.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2024: Full Papers Proceedings

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