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dc.contributor.authorEndo, Luis Carlos Yano
dc.contributor.authorMorimoto, Carlos Hitoshi
dc.contributor.authorFabris, Antonio Elias
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-09-05T08:55:02Z-
dc.date.available2013-09-05T08:55:02Z-
dc.date.issued2003
dc.identifier.citationWSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 41-48.en
dc.identifier.isbn80-903100-1-X
dc.identifier.urihttp://wscg.zcu.cz/wscg2003/Papers_2003/J17.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6162
dc.description.abstractModeling natural phenomena is a problem that has been studied for a long time in Computer Graphics. A problem that currently arises is how to render and animate realistically natural phenomena in real-time. This paper presents a technique to model underbrush with fast and realistic animation. Pre-computations and a simplified physically based model were developed to achieve the work’s proposal.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG ’2003: Short papersen
dc.rights© UNION Agencycs
dc.subjectreal-time animacecs
dc.subjectporostcs
dc.subjectreal-time vykreslovánícs
dc.titleReal-time animation of underbrushen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedreal-time animationen
dc.subject.translatedunderbrushen
dc.subject.translatedreal-time renderingen
dc.type.statusPeer-revieweden
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