Title: Mesh simplification based on shading chracteristics
Authors: Zhang, Hui
Shu, Huazhong
Luo, Limin
Citation: WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 141-148.
Issue Date: 2003
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/D79.pdf
http://hdl.handle.net/11025/6175
ISBN: 80-903100-1-X
Keywords: simplifikace mřížky;mnohostěnné modely;vědecká vizualizace;virtuální realita
Keywords in different language: mesh simplification;polyhedral models;scientific visualization;virtual reality
Abstract: Mesh simplification is a key research area in scientific visualization and virtual reality. The paper presents a new method of polyhedral model simplification based on vision characteristic and edge collapse. This method determines model's vision characteristic by computing the maximum product of angle between normal of vertex and adjacent triangles with area of these triangles. It can achieve a high decimation rate, while keeping the details of vision. This algorithm can also be extended to triangle decimation criterion easily.
Rights: © UNION Agency
Appears in Collections:WSCG '2003: Short papers

Files in This Item:
File Description SizeFormat 
D79.pdfPlný text342,94 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6175

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.