Title: | Simulating desert scenery |
Authors: | Beneš, Bedřich Roa, Toney |
Citation: | WSCG '2004: Short Communications: the 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004, 2.-6. February 2004 Plzeň, p. 17-22. |
Issue Date: | 2004 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2004/Papers_2004_Short/C79.pdf http://hdl.handle.net/11025/6180 |
ISBN: | 80-903100-5-2 |
Keywords: | pouštní scenérie;vizuální simulace;eroze;procedurální modelování;pravidelné výškové pole |
Keywords in different language: | desert scenery;visual simulation;erosion;procedural modeling;regular height field |
Abstract: | An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objects. This permits us simulation and animation of sand interacting with objects like houses, highways, cactuses, etc. Sand is accumulated on the windward side of an obstacle and the sand relocation and wind-ripples formation is diminished on the leeward side. The wind shadow depends on the object’s geometry and the wind speed and direction. Sand tongues are formed as the result of the sand motion. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2004: Short Communications |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6180
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