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dc.contributor.authorPearce, D.
dc.contributor.authorDay, A M.
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-09-27T11:59:07Z-
dc.date.available2013-09-27T11:59:07Z-
dc.date.issued2009
dc.identifier.citationWSCG '2004: Short Communications: the 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004, 2.-6. February 2004 Plzeň, p. 205-212.en
dc.identifier.isbn80-903100-5-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Short/H89.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6247
dc.description.abstractThis paper presents new approximated visibility algorithms. The aim is to develop output sensitive algorithms for virtual environment walk-through applications. We aim to achieve efficient rendering of complex computer models containing partially occluded areas. Emphasis is paid to the rendering of natural environment models. The algorithms presented in this paper perform visibility calculations in a plane, these algorithms have a more general 3D analogy which has many practical applications within the field of virtual environments. The algorithms presented here can be used with minor extensions to be applied to 2.5D ground based virtual environment walk-throughs.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2004: Short Communicationsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvirtuální prostředícs
dc.subjectreal-time vykreslovánícs
dc.subjectmíra detailucs
dc.titlePartial visibility for virtual reality applicationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvirtual environmentsen
dc.subject.translatedreal-time renderingen
dc.subject.translatedlevel of detailen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2004: Short Communications

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