Title: Partial visibility for virtual reality application
Authors: Pearce, D.
Day, A M.
Citation: WSCG '2004: Short Communications: the 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004, 2.-6. February 2004 Plzeň, p. 205-212.
Issue Date: 2009
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Short/H89.pdf
http://hdl.handle.net/11025/6247
ISBN: 80-903100-5-2
Keywords: virtuální prostředí;real-time vykreslování;míra detailu
Keywords in different language: virtual environments;real-time rendering;level of detail
Abstract: This paper presents new approximated visibility algorithms. The aim is to develop output sensitive algorithms for virtual environment walk-through applications. We aim to achieve efficient rendering of complex computer models containing partially occluded areas. Emphasis is paid to the rendering of natural environment models. The algorithms presented in this paper perform visibility calculations in a plane, these algorithms have a more general 3D analogy which has many practical applications within the field of virtual environments. The algorithms presented here can be used with minor extensions to be applied to 2.5D ground based virtual environment walk-throughs.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2004: Short Communications

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