Title: Real-time rendering of complex surfaces defined by atlas of discoids
Authors: Piranda, Benoît
Magdelaine, Sylvain
Arquès, Didier
Citation: WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 41-46.
Issue Date: 2006
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf
http://hdl.handle.net/11025/6659
ISBN: 80-86943-03-8
Keywords: real-time vykreslování;real-time vizualizace;rekonstrukce povrchu
Keywords in different language: real-time rendering;real-time visualization;surface reconstruction
Abstract: This paper expounds a new method of complex surfaces rendering permitting to visualize atlas of discoids in real-time. The atlas of discoids allow to define surfaces very easily without the topological constraints we could get with the classical methods such as polygons meshes ones. Our basic model is completed by many algorithms permitting either to reconstruct implicit surfaces or to calculate the global illumination using radiosity algorithm. But up to now, no fast viewing method has been proposed for this modeling algorithm. We present here a real time rendering algorithm which exploits the recent extensions of OpenGL library and the possibilities offered by GPU like the shaders programs to perform non standard fragments mixing operations.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2006: Full Papers Proceedings

Files in This Item:
File Description SizeFormat 
Piranda.pdfPlný text522,98 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6659

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.