Title: An improved BRDF method for 3D textile simulation
Authors: Li, Bei-Bei
Zhao, Zhi-Hong
Geng, Zhao-Feng
Citation: WSCG ’2007: Posters proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic: January 29 - February 1, 2007, p. 1-4.
Issue Date: 2007
Publisher: Václav Skala – UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/Poster/!WSCG2007_Poster_Proceedings_Final.zip
http://hdl.handle.net/11025/847
ISBN: 978-80-86943-99-2
Keywords: BRDF modely;3D tkanina;model osvětlení;počítačová simulace
Keywords in different language: BRDF model;3D textile;illumination models;computer simulation
Abstract: There are some methods suggested by researchers were used to simulate one or two characteristics of textile in the past few years. With 3D geometry models, most of these methods are somewhat complex, and it is difficult to simulate fabric attributes. This paper represents a method for textile simulation based on improved BRDF illumination models. As one simple type of BRDF model, Phong illumination model can be used to simulate fabric 3D geometry model. The more complex BRDF illumination model may be used to simulate fabric 3D structure. The pixel color values, derived from simulating fabric 3D structure, is taken as the parameters to be entered into Phong illumination model. And thus both the fabric 3D geometry model and structure can be achieved, based on which the textile can be simulated successfully and obtain a perfect display effect.
Rights: © Václav Skala – UNION Agency
Appears in Collections:WSCG ’2007: Posters proceedings

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