Title: | An architecture to adapt scalable virtual characters |
Authors: | Berner, Uwe Rieger, Thomas |
Citation: | WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 3-4. |
Issue Date: | 2005 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2005/Papers_2005/Poster/!WSCG2005_Poster_Proceedings_Final.pdf http://hdl.handle.net/11025/882 |
ISBN: | 80-903100-8-7 |
Keywords: | virtuální lidé;avataři;škálovatelnost |
Keywords in different language: | virtual humans;avatars;scalability |
Abstract: | Virtual humans and avatars are enhancing a lot of current computer applications. This leads to the usage of complex characters for presentations, e-learning tasks and virtual reality applications. Often it might be suitable to have the possibilty of scaling the character to avoid performace problems or to fit the personal needs of the user. An universal architecture to control the scaling of the character is presented. It is based on an Adaptation Engine and different scalability modules which can be configured to the preferences of the user and the graphical system. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2005: Posters |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Berner.pdf | Plný text | 176,29 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/882
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