Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Taponecco, Francesco | |
dc.contributor.author | Rieger, Thomas | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-01-23T09:23:47Z | - |
dc.date.available | 2013-01-23T09:23:47Z | - |
dc.date.issued | 2005 | |
dc.identifier.citation | WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 65-66. | en |
dc.identifier.isbn | 80-903100-8-7 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2005/Papers_2005/Poster/!WSCG2005_Poster_Proceedings_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/914 | |
dc.description.abstract | Due to the numerous applications, textures reserve significant interest in many scientific fields. Several recent works concentrate in the analysis and synthesis of textures, and they still are a very active and actual area of research in Computer Graphics. In this work, we propose a pixel-based technique, which allows the production of smooth textures and a precise patterns’ visualization. Textures’ patterns may move or vary along given directions or may progressively change their appearance. We implemented our algorithm incorporating much functionality in a general framework; this framework offers the possibility to generate non-homogeneous textures in a flexible and interactive way. Integrating artistic effects and performing a frames’ animation is also possible, allowing the production of a variety of effects in an easy and general way. | en |
dc.format | 2 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2005: Posters | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | syntéza textur | cs |
dc.subject | nehomogenní textury | cs |
dc.subject | generování obrazu | cs |
dc.title | A flexible approach to non-homogeneous texture generation | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | texture synthesis | en |
dc.subject.translated | non-homogeneous textures | en |
dc.subject.translated | image generation | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2005: Posters |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Taponecco.pdf | Plný text | 2,78 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/914
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