Title: Anatomy-based human face reconstruction using multi-layer deformation
Authors: Zhang, Yu
Sim, Terence
Sung, Eric
Citation: WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 75-76.
Issue Date: 2005
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/WSCG2005/Papers_2005/Poster/!WSCG2005_Poster_Proceedings_Final.pdf
ISBN: 80-903100-8-7
Keywords: obličejová rekonstrukce;obličejová animace;anatomický model
Keywords in different language: face reconstruction;facial animation;anatomy-based model
Abstract: We present a method for reconstructing anatomy-based facial models with minimal manual intervention. The technique is based on deforming a multi-layered prototype model to the acquired surface data in an “outside-in” manner. It enables a variety of applications, including texture transfer, morphing, statistical analysis of the face shape, and face recognition database satisfying large extra- and intra-subject variations.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2005: Posters

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/918

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