Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Benölken, Paul | |
dc.contributor.author | Graf, Holger | |
dc.contributor.author | Stork, André | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-01-24T07:06:42Z | - |
dc.date.available | 2013-01-24T07:06:42Z | - |
dc.date.issued | 2004 | |
dc.identifier.citation | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 21-24. | en |
dc.identifier.isbn | 80-903100-6-0 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/L71.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/929 | |
dc.description.abstract | Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by keeping the relationship and context to the real environment. Up to date only a few approaches targeting the deployment of augmented reality during the analysis stage have been published. New texture based visualization tools emerged and conciliate a better understanding of the flow fields. This paper describes our approach for integrating texture based visualization methods within a mixed reality set-up by introducing a ‘low cost’, fully 3D interactive post processing unit for CFD data sets. | en |
dc.format | 4 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | en |
dc.relation.ispartofseries | WSCG '2004: Posters | en |
dc.rights | © UNION Agency | cs |
dc.subject | vizualizace proudění | cs |
dc.subject | algoritmy textur | cs |
dc.subject | virtuální realita | cs |
dc.subject | rozšířená realita | cs |
dc.title | Texture-based flow visualization in augmented and virtual reality environments | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | flow visualization | en |
dc.subject.translated | texture based algorithms | en |
dc.subject.translated | virtual reality | en |
dc.subject.translated | augmented reality | en |
dc.type.status | Peer-reviewed | en |
Appears in Collections: | WSCG '2004: Posters |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/929
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