Title: Client-server infrastructure for interactive 3D multi-user environments
Authors: Soetebier, Ingo
Birthelmer, Horst
Sahm, Jörg
Citation: WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 165-168.
Issue Date: 2004
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/M79.pdf
http://hdl.handle.net/11025/966
ISBN: 80-903100-6-0
Keywords: multiuživatelská prostředí;3D grafika;infrastruktura klient-server
Keywords in different language: multi-user environments;3D graphics;client-server infrastructure
Abstract: Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hardware and network, even smaller devices, like laptop computers or PDAs, become suitable for the visualization of 3D graphics. A possible approach for distributing the 3D information is to use a server, which provides all clients with the necessary data. In this paper we define a client-server software framework, which supports the design of three-dimensional multi-user environments. We define requirements of the software infrastructure for a client-server framework that can provide a number of different 3D scenes, each with several users. The number of 3D scenes and users should be only limited by the hardware. Furthermore, we present a solution for each requirement and finally we discuss the results.
Rights: © UNION Agency
Appears in Collections:WSCG '2004: Posters

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