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DC poleHodnotaJazyk
dc.contributor.authorGhiotto, Matis
dc.contributor.authorDesbenoit, Brett
dc.contributor.authorRaffin, Romain
dc.contributor.editorSkala, Václav
dc.date.accessioned2023-10-17T14:58:02Z
dc.date.available2023-10-17T14:58:02Z
dc.date.issued2023
dc.identifier.citationWSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 157-168.en
dc.identifier.isbn978-80-86943-32-9
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD/DVD)
dc.identifier.urihttp://hdl.handle.net/11025/54421
dc.description.sponsorshipThe authors acknowledge support by SopraSteria and French ANRT "Association Nationale de Recherche et Technologie" under CIFRE n° 2020/0364. The authors also thank the GrandLyon and IGN open data for their resources.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectgeografická datacs
dc.subjectoperační sálcs
dc.subjectpopisný přístupcs
dc.subjectmultimodální zpracování geometriecs
dc.titleOperational theater generation by a descriptive languageen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translated3D landscapes generation is an interdisciplinary field that requires expertise in both computer graphics and ge ographic informations systems (GIS). It is a complex and time-consuming process. In this paper, we present a new approach to simplify 3D environment generation process, by creating a go-between data-model containing a list of available source data and steps to use them. To feed the data-model, we introduce a formal language that describes the process’s sequence. We propose an adapted format, designed to be human-readable and machine readable, allowing for easy creation and modification of the scenery. We demonstrate the utility of our approach by implementing a prototype system to generate 3D landscapes with a use-case fit for multipurpose simulation. Our system takes a description as input and outputs a complete 3D environment, including terrain and feature elements such as buildings created by chosen geometrical process. Experiments show that our approach reduces the time and effort required to generate a 3D environment, making it accessible to a wider range of users without extensive knowledge of GIS. In conclusion, our custom language and implementation provide a simple and effective solution to the complexity of 3D terrain generation, making it a valuable tool for users in the areaen
dc.subject.translatedgeographics dataen
dc.subject.translatedoperational theateren
dc.subject.translateddescriptive approachen
dc.subject.translatedmulti-modal geometry processingen
dc.identifier.doihttps://www.doi.org/10.24132/CSRN.3301.19
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2023: Full Papers Proceedings

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