Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Ghiotto, Matis | |
dc.contributor.author | Desbenoit, Brett | |
dc.contributor.author | Raffin, Romain | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2023-10-17T14:58:02Z | |
dc.date.available | 2023-10-17T14:58:02Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | WSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 157-168. | en |
dc.identifier.isbn | 978-80-86943-32-9 | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.issn | 2464–4625 (CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/54421 | |
dc.description.sponsorship | The authors acknowledge support by SopraSteria and French ANRT "Association Nationale de Recherche et Technologie" under CIFRE n° 2020/0364. The authors also thank the GrandLyon and IGN open data for their resources. | en |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | geografická data | cs |
dc.subject | operační sál | cs |
dc.subject | popisný přístup | cs |
dc.subject | multimodální zpracování geometrie | cs |
dc.title | Operational theater generation by a descriptive language | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | 3D landscapes generation is an interdisciplinary field that requires expertise in both computer graphics and ge ographic informations systems (GIS). It is a complex and time-consuming process. In this paper, we present a new approach to simplify 3D environment generation process, by creating a go-between data-model containing a list of available source data and steps to use them. To feed the data-model, we introduce a formal language that describes the process’s sequence. We propose an adapted format, designed to be human-readable and machine readable, allowing for easy creation and modification of the scenery. We demonstrate the utility of our approach by implementing a prototype system to generate 3D landscapes with a use-case fit for multipurpose simulation. Our system takes a description as input and outputs a complete 3D environment, including terrain and feature elements such as buildings created by chosen geometrical process. Experiments show that our approach reduces the time and effort required to generate a 3D environment, making it accessible to a wider range of users without extensive knowledge of GIS. In conclusion, our custom language and implementation provide a simple and effective solution to the complexity of 3D terrain generation, making it a valuable tool for users in the area | en |
dc.subject.translated | geographics data | en |
dc.subject.translated | operational theater | en |
dc.subject.translated | descriptive approach | en |
dc.subject.translated | multi-modal geometry processing | en |
dc.identifier.doi | https://www.doi.org/10.24132/CSRN.3301.19 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2023: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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F11-full.pdf | Plný text | 2,38 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/54421
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