Title: Texture reading optimization for 2 dimensional filter based graphics algorithms
Texture reading optimization for 2 dimensional filter based graphics algorithms
Authors: Zubatov, Konstantin
Shcherbakov, Alexandr
Citation: WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 147-156.
Issue Date: 2024
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://hdl.handle.net/11025/57387
ISSN: 2464–4625 (online)
2464–4617 (print)
Keywords: fragment shader;výpočetní shader;rozdílové deriváty;filtry;vzorkování textur
Keywords in different language: fragment shader;compute shader;difference derivatives;filters;texture sampling
Abstract in different language: There are many graphics algorithms that require reading textures in window 3x3, 5x5, etc. Both large window sizes and high rendering resolutions decrease performance. We propose an algorithm-independent method for reducing the number of texture samples implemented in a fragment shader for a local 2x2 area and based on the architectural features of the graphics pipeline — transferring data between fragments via difference derivatives
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2024: Full Papers Proceedings

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