Title: Prefetching policies for remote walkthroughts
Authors: Zach, Christopher
Karner, Konrad
Citation: WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 153-159.
Issue Date: 2002
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2002/Papers_2002/D89.pdf
http://hdl.handle.net/11025/6049
ISBN: 1213-6972 (hardcopy)
1213-6980 (CD-ROM)
1213-6964 (on-line)
Keywords: 3D data streamování;síťová grafika;vzdálený průchod;real-time vykreslování
Keywords in different language: 3D data streaming;network graphics;remote walkthrough;realtime rendering
Abstract: We present a 3D data streaming approach for remote walkthroughs, that integrates local optimization techniques for realtime rendering with prefetching techniques for remote scene graphs. Especially culling methods, that don't possess frame to frame coherence, can successfully be combined with remote scene databases, if the prefetching algorithm is adapted accordingly. We present a quantitative transmission policy, that takes the limited bandwidth of the network and the limited memory available at the client computer into account.
Rights: © UNION Agency
Appears in Collections:WSCG '2002: Short Communication Papers

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