Title: Real-time animation of underbrush
Authors: Endo, Luis Carlos Yano
Morimoto, Carlos Hitoshi
Fabris, Antonio Elias
Citation: WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 41-48.
Issue Date: 2003
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/J17.pdf
http://hdl.handle.net/11025/6162
ISBN: 80-903100-1-X
Keywords: real-time animace;porost;real-time vykreslování
Keywords in different language: real-time animation;underbrush;real-time rendering
Abstract: Modeling natural phenomena is a problem that has been studied for a long time in Computer Graphics. A problem that currently arises is how to render and animate realistically natural phenomena in real-time. This paper presents a technique to model underbrush with fast and realistic animation. Pre-computations and a simplified physically based model were developed to achieve the work’s proposal.
Rights: © UNION Agency
Appears in Collections:WSCG '2003: Short papers

Files in This Item:
File Description SizeFormat 
J17.pdfPlný text843,99 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6162

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.